Supertuxkart radeon bug5/16/2023 ![]() “Auria” joined and started improving tracks (Shifting Sands, Lighthouse). This version used Bullet Physics to improve the collision handling. In February 2008 version 0.4 was released. It added high-score lists, a new track (Island), the time bomb, MacOSX support, and OpenAL support. With the help of “Coz” a first release of STK was done in September 2006. “Hiker”) picked up SuperTuxKart, fixed the outstanding bugs and performance issues without any involvement of the original game designer or the Game of the Month project. Nobody worked on (Super)TuxKart for several years. While some graphical improvements were done, the code base itself was very unstable and practically unplayable. Unfortunately, this project ended in a big disagreement, and it was finally decided to save the current state as “SuperTuxKart”. ![]() (Most links to the old forum thread pages are broken, archives here. This was done between June and December 2004. In June 2004, the ‘Game of the Month’ project of the Linux Game Tome decided to improve TuxKart. Work on this happened (roughly) between April 2000 and March 2004.
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